GAME DEV
Aquaducks (2D) - 2011 [user interface & Lead Artist]
PUBLISHED GAME BY THE NATURAL HISTORY MUSEUM OF UTAH
About: Aquaducks was the first game that I’ve ever published and made publicly available, and is one that is still, to this day, one of my favorite projects. Taking inspiration from the shooting galleries of the late 1800′s, Aquaducks allows players to each use their own water balloon launching slingshot to send water to the cities of Utah, each represented by a “duck” with the city’s name emblazoned on its banner. The game featured five small touchscreens and a large projector screen, with the projector acting as the gallery and each player using a touchscreen “slingshot.”
Aquaducks is a game created for the Natural History Museum of Utah in cooperation with the University of Utah’s Master Games Studio, and publicly released in November 2011.
Aquaducks is a game created for the Natural History Museum of Utah in cooperation with the University of Utah’s Master Games Studio, and publicly released in November 2011.
Last March of the Dodos (3D) - 2013 [User Interface LEAD & Concept Artist]
PUBLIC RELEASE - Spring 2013
About: It's Politically incorrect Dodo extinction fun! Combine traps and environmental hazards to destroy masses of Dodos before they escape! Watch them bounce around between the traps you strategically position before they explode in a poof of feathers. Earn in-game currency to purchase new traps and unlock new levels. Check out the game trailer below!
A Video Game with/out rules (2D) - 2013 [user interface & Art director]
PUBLIC RELEASE - Spring 2013
About: Museum Art Game Installation developed for The Leonardo in conjunction with the University of Utah.
In this video game art installation, we explore player boundaries, rules, and negotiations by inviting players to play with our modern re-imagining of the Magnavox Odyssey. Using modern sensibilities and allowing the players to make their own rules, each game played by participants will be different and encourages players to explore the fundamentals of game design. The exhibit will be unveiled Spring 2013 at The Leonardo in downtown Salt Lake City, Utah.
Check out some of the overlays I worked on for this game art installation.
In this video game art installation, we explore player boundaries, rules, and negotiations by inviting players to play with our modern re-imagining of the Magnavox Odyssey. Using modern sensibilities and allowing the players to make their own rules, each game played by participants will be different and encourages players to explore the fundamentals of game design. The exhibit will be unveiled Spring 2013 at The Leonardo in downtown Salt Lake City, Utah.
Check out some of the overlays I worked on for this game art installation.





















