BUGG STRUGGLead Artist / Concept Artist
About: Derek, our awesome engineer, came up with the fantastic concept of pinning down creepy-crawlies and then actually feeling them squirm underneath your thumb as you "wrestle" them into submission. With that as the hook mechanic of our game, we decided to wrap it up in a Space Invaders scenario. Instead of blasting space creatures, players must pin the invading critters into submission one at a time, then finally take on their captains and generals to ensure freedom from bug domination.
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Last march of the dodosUI Design / Concept Artist
About: It's Politically incorrect Dodo extinction fun! Combine traps and environmental hazards to destroy masses of Dodos before they escape! Watch them bounce around between the traps you strategically position before they explode in a poof of feathers. Earn in-game currency to purchase new traps and unlock new levels.
LMOTD was publicly released in December 2013. |
AQUADUCKSLead Artist / UI Design / Concept Artist
About: Aquaducks was the first game that I’ve ever published and made publicly available, and is one that is still, to this day, one of my favorite projects. Taking inspiration from the shooting galleries of the late 1800′s, Aquaducks allows players to each use their own water balloon launching slingshot to send water to the cities of Utah, each represented by a “duck” with the city’s name emblazoned on its banner. The game featured five small touchscreens and a large projector screen, with the projector acting as the gallery and each player using a touchscreen “slingshot.”
Aquaducks is a game created for the Natural History Museum of Utah in cooperation with the University of Utah’s Master Games Studio, and publicly released in November 2011. |